CEngineSharp_Client.World.Entity.Player.Update C# (CSharp) Method

Update() public method

public Update ( GameTime gameTime ) : void
gameTime GameTime
return void
        public void Update(GameTime gameTime)
        {
            var x = this.Position.X * 32;
            var y = this.Position.Y * 32;

            if (x == this.Sprite.Position.X && y == this.Sprite.Position.Y)
            {
                this.CanMove = true;
                this.Camera.Update(this.PlayerSpeed, gameTime);
                return;
            }

            var position = this.Sprite.Position;

            if (x < this.Sprite.Position.X)
            {
                position.X = this.Sprite.Position.X - (this.PlayerSpeed * gameTime.UpdateTime);

                if (x >= position.X)
                {
                    this.CanMove = true;
                    position.X = x;
                }
            }
            else if (x > this.Sprite.Position.X)
            {
                position.X = this.Sprite.Position.X + (this.PlayerSpeed * gameTime.UpdateTime);

                if (x <= position.X)
                {
                    this.CanMove = true;
                    position.X = x;
                }
            }

            if (y < this.Sprite.Position.Y)
            {
                position.Y = this.Sprite.Position.Y - (this.PlayerSpeed * gameTime.UpdateTime);

                if (y >= position.Y)
                {
                    this.CanMove = true;
                    position.Y = y;
                }
            }
            else if (y > this.Sprite.Position.Y)
            {
                position.Y = this.Sprite.Position.Y + (this.PlayerSpeed * gameTime.UpdateTime);

                if (y <= position.Y)
                {
                    this.CanMove = true;
                    position.Y = y;
                }
            }

            this.Sprite.Position = position;

            this.Camera.Update(this.PlayerSpeed, gameTime);
        }