private void HandleInventoryUpdate(PacketReceivedEventArgs args)
{
var inventoryItemCount = args.Message.ReadInt32();
var player = this.GetPlayer(this.ClientID);
player.ClearInventory();
for (int i = 0; i < inventoryItemCount; i++)
{
var itemName = args.Message.ReadString();
var itemTextureNum = args.Message.ReadInt32();
player.AddInventoryItem(new Item(itemName, itemTextureNum));
}
}