public void Connect(string host, int port)
{
Game.Host = host;
Game.Port = port;
// Create new instance of configs. Parameter is "application Id". It has to be same on client and server.
NetPeerConfiguration Config = new NetPeerConfiguration("Bricklayer");
Config.EnableMessageType(NetIncomingMessageType.ConnectionApproval | NetIncomingMessageType.Data | NetIncomingMessageType.StatusChanged | NetIncomingMessageType.UnconnectedData);
// Create new client, with previously created configs
Client = new NetClient(Config);
// Start client
Client.Start();
Join(host, port);
}