Bricklayer.Client.Networking.NetworkManager.Connect C# (CSharp) Method

Connect() public method

Connects to a given server.
public Connect ( string host, int port ) : void
host string
port int
return void
        public void Connect(string host, int port)
        {
            Game.Host = host;
            Game.Port = port;
            // Create new instance of configs. Parameter is "application Id". It has to be same on client and server.
            NetPeerConfiguration Config = new NetPeerConfiguration("Bricklayer");

            Config.EnableMessageType(NetIncomingMessageType.ConnectionApproval | NetIncomingMessageType.Data | NetIncomingMessageType.StatusChanged | NetIncomingMessageType.UnconnectedData);

            // Create new client, with previously created configs
            Client = new NetClient(Config);

            // Start client
            Client.Start();

            Join(host, port);
        }