Box2D.Dynamics.Joints.WeldJointDef.Initialize C# (CSharp) Method

Initialize() public method

Initialize the bodies, anchors, and reference angle using a world anchor point.
public Initialize ( Body bA, Body bB, Vec2 anchor ) : void
bA Body
bB Body
anchor Box2D.Common.Vec2
return void
        public void Initialize(Body bA, Body bB, Vec2 anchor)
        {
            BodyA = bA;
            BodyB = bB;
            BodyA.GetLocalPointToOut(anchor, LocalAnchorA);
            BodyB.GetLocalPointToOut(anchor, LocalAnchorB);
            ReferenceAngle = BodyB.Angle - BodyA.Angle;
        }