Bopycat.Form1.buttonDone_Click C# (CSharp) Method

buttonDone_Click() private method

private buttonDone_Click ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void
        private void buttonDone_Click(object sender, EventArgs e)
        {
            watch.Stop();
            /*Stack<Move> s = new Stack<Move>();
            foreach (Move m in madeMoves.Reverse())
                s.Push(m.Clone());

            moves.Add(new GameStateMoveAction(currentGameState.Clone(), watch.ElapsedMilliseconds, null, s));
            */
            List<TimedMove> h = new List<TimedMove>();
            foreach (TimedMove m in moveHistory)
                h.Add(new TimedMove(m));

            moves.Add(new GameStateMoveAction(currentGameState.Clone(), originalGameState, watch.ElapsedMilliseconds, null, h));

            buttonDone.Enabled = false;
            buttonDone.Visible = false;

            buttonUndo.Enabled = false;
            buttonUndo.Visible = false;

            legalPlays.Clear();
            madeMoves.Clear();
            unusedDice.Clear();
            usedDice.Clear();
            moveHistory.Clear();

            currentGameState.ChangeTurn();

            Render();

            this.Refresh();

            UpdateControls();
        }