private void StartNew()
{
currentGameState = new GameState(GameType.Money);
currentGameState.Stake = 1;
currentGameState.Limit = 8;
currentGameState.Board.InitializeBoard(BackgammonVariation.Standard);
currentGameState.PlayerOnRoll = 0;
currentGameState.PlayerOnTurn = 0;
int[] startRoll = new int[2] { 0, 0 };
while (startRoll[0] == startRoll[1])
{
startRoll[0] = random.Next(1, 7);
startRoll[1] = random.Next(1, 7);
}
currentGameState.SetDice(startRoll[0], startRoll[1]);
currentGameState.PlayerOnRoll = currentGameState.PlayerOnTurn = random.Next(2);
SetTurn(currentGameState.PlayerOnTurn);
if (currentGameState.PlayerOnTurn == 1)
HandleAI();
else
{
unusedDice.AddRange(currentGameState.Dice);
if (currentGameState.Dice[0] == currentGameState.Dice[1])
unusedDice.AddRange(currentGameState.Dice);
legalPlays = currentGameState.Board.LegalPlays(currentGameState.PlayerOnRoll, currentGameState.Dice);
originalGameState = currentGameState.Clone();
}
UpdateControls();
}