BnS_ACT_Plugin.Test.LogParse_BeforeLogLineRead.LogParse_LogRead_incomingdamage1_resist2 C# (CSharp) Method

LogParse_LogRead_incomingdamage1_resist2() private method

private LogParse_LogRead_incomingdamage1_resist2 ( ) : void
return void
        public void LogParse_LogRead_incomingdamage1_resist2()
        {
            string testLine = "15:11:33.635|FF|Scarlet Widow received 1943 Critical damage from PLAYERNAME's Strike, but resisted Daze effect.";

            BNS_ACT_Plugin.LogParse.BeforeLogLineRead(false, new LogLineEventArgs(testLine, 0, DateTime.Now, "", false));

            Assert.AreEqual(dependency.CombatActions.Count, 1);
            Assert.AreEqual(dependency.CombatActions[0].Attacker, "PLAYERNAME");
            Assert.AreEqual(dependency.CombatActions[0].Critical, true);
            Assert.AreEqual(dependency.CombatActions[0].Damage.Number, 1943);
            Assert.AreEqual(dependency.CombatActions[0].Special, "");
            Assert.AreEqual(dependency.CombatActions[0].SwingType, (int)SwingTypeEnum.NonMelee);
            Assert.AreEqual(dependency.CombatActions[0].theAttackType, "Strike");
            Assert.AreEqual(dependency.CombatActions[0].theDamageType, "");
            Assert.AreEqual(dependency.CombatActions[0].Time, DateTime.Parse("15:11:33.635"));
            Assert.AreEqual(dependency.CombatActions[0].TimeSorter, 100000);
            Assert.AreEqual(dependency.CombatActions[0].Victim, "Scarlet Widow");
        }