private void RefreshCharacterClass()
{
Array classes = Enum.GetValues(typeof(QfgClasses));
if (_character.QfgGameInfo.HasPaladin)
{
cboCharacterClasses.DataSource = classes;
}
else
{
List<QfgClasses> newList = new List<QfgClasses>();
foreach (QfgClasses item in classes)
{
if (Enum.GetName(typeof(QfgClasses), item) != "Paladin")
{
newList.Add(item);
}
}
cboCharacterClasses.DataSource = newList;
}
}