BezierCurves.BezierCurve3D.GetRotation C# (CSharp) Method

GetRotation() public method

public GetRotation ( float time, Vector3 up ) : Quaternion
time float
up UnityEngine.Vector3
return UnityEngine.Quaternion
        public Quaternion GetRotation(float time, Vector3 up)
        {
            BezierPoint3D startPoint;
            BezierPoint3D endPoint;
            float timeRelativeToSegment;

            this.GetCubicSegment(time, out startPoint, out endPoint, out timeRelativeToSegment);

            return BezierCurve3D.GetRotationOnCubicCurve(timeRelativeToSegment, up, startPoint, endPoint);
        }