public void InitializeGameData()
{
m_gameData.FullyEnteredGame = false;
m_gameData.LastTeleport = 0;
m_gameData.Experience = 0;
m_gameData.Me = new Player();
m_gameData.SkillLevels.Clear();
m_gameData.ItemSkillLevels.Clear();
m_gameData.Players.Clear();
m_gameData.Npcs.Clear();
m_gameData.Items.Clear();
m_gameData.Inventory = new Container("Inventory", GameData.InventoryWidth, GameData.InventoryHeight);
m_gameData.Stash = new Container("Stash", GameData.StashWidth, GameData.StashHeight);
m_gameData.Cube = new Container("Cube", GameData.CubeWidth, GameData.CubeHeight);
m_gameData.Belt = new Container("Belt", 4, 4);
m_gameData.MalahId = 0;
m_gameData.CurrentLife = 0;
m_gameData.FirstNpcInfoPacket = true;
m_gameData.AttacksSinceLastTeleport = 0;
m_gameData.WeaponSet = 0;
m_gameData.HasMerc = false;
}