public void CreateGameThreadFunction()
{
while (true)
{
//Replace this with mutex or semaphore
while (Status != ClientlessBot.ClientStatus.STATUS_NOT_IN_GAME)
System.Threading.Thread.Sleep(1000);
System.Threading.Thread.Sleep(30000);
if (FirstGame)
System.Threading.Thread.Sleep(30000);
if (Status == ClientlessBot.ClientStatus.STATUS_NOT_IN_GAME)
{
MakeGame();
}
System.Threading.Thread.Sleep(5000);
}
}