BF2Statistics.ASP.StatsProcessor.Snapshot.ProcessData C# (CSharp) Method

ProcessData() public method

Processes the snapshot data, inserted and updating player data in the gamespy database
Thrown if the snapshot data is invalid
public ProcessData ( ) : void
return void
        public void ProcessData()
        {
            // Make sure we are processing the same data again
            if (this.IsProcessed)
                throw new Exception("Round data has already been processed!");

            // Begin Logging
            Log(String.Format("Begin Processing ({0})...", this.MapName), LogLevel.Notice);
            Log(String.Format((this.IsCustomMap) ? "Custom Map ({0})..." : "Standard Map ({0})...", this.MapId), LogLevel.Notice);
            Log("Found " + this.Players.Count + " Player(s)...", LogLevel.Notice);

            // Make sure we meet the minimum player requirement
            if (this.Players.Count < Program.Config.ASP_MinRoundPlayers)
            {
                Log("Minimum round Player count does not meet the ASP requirement... Aborting", LogLevel.Warning);
                throw new Exception("Minimum round Player count does not meet the ASP requirement");
            }

            // CDB update
            if (this.SnapshotMode == SnapshotMode.Minimal)
                Log("Snapshot mode set to CentralDatabase.Minimal. Rank and Award data will be ingnored", LogLevel.Notice);

            // Setup some variables
            Stopwatch Clock = Stopwatch.StartNew();
            List<Dictionary<string, object>> Rows;
            InsertQueryBuilder InsertQuery;
            UpdateQueryBuilder UpdateQuery;
            WhereClause Where;

            // Start the timer and Begin Transaction
            using (StatsDatabase Driver = new StatsDatabase())
            using (DbTransaction Transaction = Driver.BeginTransaction())
            {
                // To prevent half complete snapshots due to exceptions,
                // Put the whole thing in a try block, and rollback on error
                try
                {
                    // Loop through each player, and process them
                    foreach (Player Player in this.Players)
                    {
                        // Player meets min round time or are we ignoring AI?
                        if ((Player.RoundTime < Program.Config.ASP_MinRoundTime) || (Program.Config.ASP_IgnoreAI && Player.IsAI))
                            continue;

                        // Parse some player data
                        bool OnWinningTeam = (Player.Team == WinningTeam);
                        string CountryCode = Ip2nation.GetCountryCode(Player.IpAddress);
                        int Best, Worst;

                        // Log
                        Log(String.Format("Processing Player ({0})", Player.Pid), LogLevel.Notice);

                        // Fetch the player
                        Rows = Driver.Query("SELECT ip, country, rank, killstreak, deathstreak, rndscore FROM player WHERE id=@P0", Player.Pid);
                        if (Rows.Count == 0)
                        {
                            // === New Player === //
                            Log(String.Format("Adding NEW Player ({0})", Player.Pid), LogLevel.Notice);

                            // We dont save rank data on CentralDatabase.Minimal
                            if (this.SnapshotMode == SnapshotMode.Minimal)
                                Player.SetRank(0);

                            // Build insert data
                            InsertQuery = new InsertQueryBuilder("player", Driver);
                            InsertQuery.SetField("id", Player.Pid);
                            InsertQuery.SetField("name", Player.Name);
                            InsertQuery.SetField("country", CountryCode);
                            InsertQuery.SetField("time", Player.RoundTime);
                            InsertQuery.SetField("rounds", Player.CompletedRound);
                            InsertQuery.SetField("ip", Player.IpAddress);
                            InsertQuery.SetField("score", Player.RoundScore);
                            InsertQuery.SetField("cmdscore", Player.CommandScore);
                            InsertQuery.SetField("skillscore", Player.SkillScore);
                            InsertQuery.SetField("teamscore", Player.TeamScore);
                            InsertQuery.SetField("kills", Player.Stats.Kills);
                            InsertQuery.SetField("deaths", Player.Stats.Deaths);
                            InsertQuery.SetField("captures", Player.Stats.FlagCaptures);
                            InsertQuery.SetField("captureassists", Player.Stats.FlagCaptureAssists);
                            InsertQuery.SetField("defends", Player.Stats.FlagDefends);
                            InsertQuery.SetField("damageassists", Player.Stats.DamageAssists);
                            InsertQuery.SetField("heals", Player.Stats.Heals);
                            InsertQuery.SetField("revives", Player.Stats.Revives);
                            InsertQuery.SetField("ammos", Player.Stats.Ammos);
                            InsertQuery.SetField("repairs", Player.Stats.Repairs);
                            InsertQuery.SetField("targetassists", Player.Stats.TargetAssists);
                            InsertQuery.SetField("driverspecials", Player.Stats.DriverSpecials);
                            InsertQuery.SetField("teamkills", Player.Stats.TeamKills);
                            InsertQuery.SetField("teamdamage", Player.Stats.TeamDamage);
                            InsertQuery.SetField("teamvehicledamage", Player.Stats.TeamVehicleDamage);
                            InsertQuery.SetField("suicides", Player.Stats.Suicides);
                            InsertQuery.SetField("killstreak", Player.Stats.KillStreak);
                            InsertQuery.SetField("deathstreak", Player.Stats.DeathStreak);
                            InsertQuery.SetField("rank", Player.Rank);
                            InsertQuery.SetField("banned", Player.TimesBanned);
                            InsertQuery.SetField("kicked", Player.TimesKicked);
                            InsertQuery.SetField("cmdtime", Player.CmdTime);
                            InsertQuery.SetField("sqltime", Player.SqlTime);
                            InsertQuery.SetField("sqmtime", Player.SqmTime);
                            InsertQuery.SetField("lwtime", Player.LwTime);
                            InsertQuery.SetField("wins", OnWinningTeam);
                            InsertQuery.SetField("losses", !OnWinningTeam);
                            InsertQuery.SetField("availunlocks", 0);
                            InsertQuery.SetField("usedunlocks", 0);
                            InsertQuery.SetField("joined", this.RoundEndTime);
                            InsertQuery.SetField("rndscore", Player.RoundScore);
                            InsertQuery.SetField("lastonline", RoundEndTime);
                            InsertQuery.SetField("mode0", (GameMode == 0));
                            InsertQuery.SetField("mode1", (GameMode == 1));
                            InsertQuery.SetField("mode2", (GameMode == 2));
                            InsertQuery.SetField("isbot", Player.IsAI);

                            // Insert Player Data
                            InsertQuery.Execute();

                            // Double Check Unlocks
                            if (!Player.IsAI && Driver.ExecuteScalar<int>("SELECT COUNT(*) FROM unlocks WHERE id=@P0", Player.Pid) == 0)
                            {
                                // Create New Player Unlock Data
                                StringBuilder Q = new StringBuilder("INSERT INTO unlocks VALUES ", 350);

                                // Normal unlocks
                                for (int i = 11; i < 100; i += 11)
                                    Q.AppendFormat("({0}, {1}, 'n'), ", Player.Pid, i);

                                // Sf Unlocks
                                for (int i = 111; i < 556; i += 111)
                                {
                                    Q.AppendFormat("({0}, {1}, 'n')", Player.Pid, i);
                                    if (i != 555) Q.Append(", ");
                                }

                                // Execute query
                                Driver.Execute(Q.ToString());
                            }
                        }
                        else
                        {
                            // Existing Player
                            Log(String.Format("Updating EXISTING Player ({0})", Player.Pid), LogLevel.Notice);

                            // If rank is lower then the database rank, and the players old rank is not a special rank
                            // then we will be correct the rank here. We do this because sometimes stats are interupted
                            // while being fetched in the python (yay single threading!), and the players stats are reset
                            // during that round.
                            int DbRank = Int32.Parse(Rows[0]["rank"].ToString());
                            if (this.SnapshotMode == SnapshotMode.Minimal)
                            {
                                // On CDB mode, always use database rank
                                Player.SetRank(DbRank);
                            }
                            else if (DbRank > Player.Rank && DbRank != 11 && DbRank != 21)
                            {
                                // Fail-safe in-case rank data was not obtained and reset to '0' in-game.
                                Player.SetRank(DbRank);
                                DebugLog.Write("Rank Correction ({0}), Using database rank ({1})", Player.Pid, DbRank);
                            }

                            // Calcuate best killstreak/deathstreak
                            int KillStreak = Int32.Parse(Rows[0]["killstreak"].ToString());
                            int DeathStreak = Int32.Parse(Rows[0]["deathstreak"].ToString());
                            if (Player.Stats.KillStreak > KillStreak) KillStreak = Player.Stats.KillStreak;
                            if (Player.Stats.DeathStreak > DeathStreak) DeathStreak = Player.Stats.DeathStreak;

                            // Calculate Best Round Score
                            int Brs = Int32.Parse(Rows[0]["rndscore"].ToString());
                            if (Player.RoundScore > Brs) Brs = Player.RoundScore;

                            // Update Player Data
                            UpdateQuery = new UpdateQueryBuilder("player", Driver);
                            UpdateQuery.SetField("country", CountryCode, ValueMode.Set);
                            UpdateQuery.SetField("time", Player.RoundTime, ValueMode.Add);
                            UpdateQuery.SetField("rounds", Player.CompletedRound, ValueMode.Add);
                            UpdateQuery.SetField("ip", Player.IpAddress, ValueMode.Set);
                            UpdateQuery.SetField("score", Player.RoundScore, ValueMode.Add);
                            UpdateQuery.SetField("cmdscore", Player.CommandScore, ValueMode.Add);
                            UpdateQuery.SetField("skillscore", Player.SkillScore, ValueMode.Add);
                            UpdateQuery.SetField("teamscore", Player.TeamScore, ValueMode.Add);
                            UpdateQuery.SetField("kills", Player.Stats.Kills, ValueMode.Add);
                            UpdateQuery.SetField("deaths", Player.Stats.Deaths, ValueMode.Add);
                            UpdateQuery.SetField("captures", Player.Stats.FlagCaptures, ValueMode.Add);
                            UpdateQuery.SetField("captureassists", Player.Stats.FlagCaptureAssists, ValueMode.Add);
                            UpdateQuery.SetField("defends", Player.Stats.FlagDefends, ValueMode.Add);
                            UpdateQuery.SetField("damageassists", Player.Stats.DamageAssists, ValueMode.Add);
                            UpdateQuery.SetField("heals", Player.Stats.Heals, ValueMode.Add);
                            UpdateQuery.SetField("revives", Player.Stats.Revives, ValueMode.Add);
                            UpdateQuery.SetField("ammos", Player.Stats.Ammos, ValueMode.Add);
                            UpdateQuery.SetField("repairs", Player.Stats.Repairs, ValueMode.Add);
                            UpdateQuery.SetField("targetassists", Player.Stats.TargetAssists, ValueMode.Add);
                            UpdateQuery.SetField("driverspecials", Player.Stats.DriverSpecials, ValueMode.Add);
                            UpdateQuery.SetField("teamkills", Player.Stats.TeamKills, ValueMode.Add);
                            UpdateQuery.SetField("teamdamage", Player.Stats.TeamDamage, ValueMode.Add);
                            UpdateQuery.SetField("teamvehicledamage", Player.Stats.TeamVehicleDamage, ValueMode.Add);
                            UpdateQuery.SetField("suicides", Player.Stats.Suicides, ValueMode.Add);
                            UpdateQuery.SetField("Killstreak", KillStreak, ValueMode.Set);
                            UpdateQuery.SetField("deathstreak", DeathStreak, ValueMode.Set);
                            UpdateQuery.SetField("rank", Player.Rank, ValueMode.Set);
                            UpdateQuery.SetField("banned", Player.TimesBanned, ValueMode.Add);
                            UpdateQuery.SetField("kicked", Player.TimesKicked, ValueMode.Add);
                            UpdateQuery.SetField("cmdtime", Player.CmdTime, ValueMode.Add);
                            UpdateQuery.SetField("sqltime", Player.SqlTime, ValueMode.Add);
                            UpdateQuery.SetField("sqmtime", Player.SqmTime, ValueMode.Add);
                            UpdateQuery.SetField("lwtime", Player.LwTime, ValueMode.Add);
                            UpdateQuery.SetField("wins", OnWinningTeam, ValueMode.Add);
                            UpdateQuery.SetField("losses", !OnWinningTeam, ValueMode.Add);
                            UpdateQuery.SetField("rndscore", Brs, ValueMode.Set);
                            UpdateQuery.SetField("lastonline", this.RoundEndTime, ValueMode.Set);
                            UpdateQuery.SetField("mode0", (GameMode == 0), ValueMode.Add);
                            UpdateQuery.SetField("mode1", (GameMode == 1), ValueMode.Add);
                            UpdateQuery.SetField("mode2", (GameMode == 2), ValueMode.Add);
                            UpdateQuery.SetField("chng", (Player.Rank > DbRank), ValueMode.Set);
                            UpdateQuery.SetField("decr", (Player.Rank < DbRank), ValueMode.Set);
                            UpdateQuery.SetField("isbot", Player.IsAI, ValueMode.Set);
                            UpdateQuery.AddWhere("id", Comparison.Equals, Player.Pid);
                            UpdateQuery.Execute();
                        }

                        // ********************************
                        // Insert Player history.
                        // ********************************
                        Driver.Execute(
                            "INSERT INTO player_history VALUES(@P0, @P1, @P2, @P3, @P4, @P5, @P6, @P7, @P8, @P9)",
                            Player.Pid, this.RoundEndTime, Player.RoundTime, Player.RoundScore, Player.CommandScore,
                            Player.SkillScore, Player.TeamScore, Player.Stats.Kills, Player.Stats.Deaths, Player.Rank
                        );

                        // ********************************
                        // Process Player Army Data
                        // ********************************
                        Log(String.Format("Processing Army Data ({0})", Player.Pid), LogLevel.Notice);

                        // Update player army times
                        Rows = Driver.Query("SELECT * FROM army WHERE id=" + Player.Pid);
                        if (Rows.Count == 0)
                        {
                            // Build query
                            InsertQuery = new InsertQueryBuilder("army", Driver);
                            InsertQuery.SetField("id", Player.Pid);
                            for (int i = 0; i < 14; i++)
                                InsertQuery.SetField("time" + i, Player.TimeAsArmy[i]);

                            // Make sure we arent playing an unsupported army
                            if (Player.ArmyId < 14)
                            {
                                InsertQuery.SetField("win" + Player.ArmyId, OnWinningTeam);
                                InsertQuery.SetField("loss" + Player.ArmyId, !OnWinningTeam);
                                InsertQuery.SetField("score" + Player.ArmyId, Player.RoundScore);
                                InsertQuery.SetField("best" + Player.ArmyId, Player.RoundScore);
                                InsertQuery.SetField("worst" + Player.ArmyId, Player.RoundScore);
                            }

                            InsertQuery.Execute();
                        }
                        else
                        {
                            // Build query
                            UpdateQuery = new UpdateQueryBuilder("army", Driver);
                            UpdateQuery.AddWhere("id", Comparison.Equals, Player.Pid);
                            for (int i = 0; i < 14; i++)
                                UpdateQuery.SetField("time" + i, Player.TimeAsArmy[i], ValueMode.Add);

                            // Prevent database errors with custom army IDs
                            if (Player.ArmyId < 14)
                            {
                                Best = Int32.Parse(Rows[0]["best" + Player.ArmyId].ToString());
                                Worst = Int32.Parse(Rows[0]["worst" + Player.ArmyId].ToString());
                                if (Player.RoundScore > Best) Best = Player.RoundScore;
                                if (Player.RoundScore < Worst) Worst = Player.RoundScore;

                                UpdateQuery.SetField("win" + Player.ArmyId, OnWinningTeam, ValueMode.Add);
                                UpdateQuery.SetField("loss" + Player.ArmyId, !OnWinningTeam, ValueMode.Add);
                                UpdateQuery.SetField("score" + Player.ArmyId, Player.RoundScore, ValueMode.Add);
                                UpdateQuery.SetField("best" + Player.ArmyId, Best, ValueMode.Set);
                                UpdateQuery.SetField("worst" + Player.ArmyId, Worst, ValueMode.Set);
                            }

                            UpdateQuery.Execute();
                        }

                        // ********************************
                        // Process Player Kills
                        // ********************************
                        Log(String.Format("Processing Kills Data ({0})", Player.Pid), LogLevel.Notice);
                        foreach (KeyValuePair<int, int> Kill in Player.Victims)
                        {
                            // Kill: VictimPid => KillCount
                            if (Driver.ExecuteScalar<int>("SELECT COUNT(*) FROM kills WHERE attacker=@P0 AND victim=@P1", Player.Pid, Kill.Key) == 0)
                            {
                                InsertQuery = new InsertQueryBuilder("kills", Driver);
                                InsertQuery.SetField("attacker", Player.Pid);
                                InsertQuery.SetField("victim", Kill.Key);
                                InsertQuery.SetField("count", Kill.Value);
                                InsertQuery.Execute();
                            }
                            else
                            {
                                UpdateQuery = new UpdateQueryBuilder("kills", Driver);
                                UpdateQuery.SetField("count", Kill.Value, ValueMode.Add);
                                Where = UpdateQuery.AddWhere("attacker", Comparison.Equals, Player.Pid);
                                Where.AddClause(LogicOperator.And, "victim", Comparison.Equals, Kill.Key);
                                UpdateQuery.Execute();
                            }
                        }

                        // ********************************
                        // Process Player Kit Data
                        // ********************************
                        Log(String.Format("Processing Kit Data ({0})", Player.Pid), LogLevel.Notice);

                        // Check for existing player data
                        if (Driver.ExecuteScalar<int>("SELECT COUNT(*) FROM kits WHERE id=" + Player.Pid) == 0)
                        {
                            InsertQuery = new InsertQueryBuilder("kits", Driver);
                            InsertQuery.SetField("id", Player.Pid);
                            for (int i = 0; i < 7; i++)
                            {
                                InsertQuery.SetField("time" + i, Player.KitData[i].Time);
                                InsertQuery.SetField("kills" + i, Player.KitData[i].Kills);
                                InsertQuery.SetField("deaths" + i, Player.KitData[i].Deaths);
                            }
                            InsertQuery.Execute();
                        }
                        else
                        {
                            UpdateQuery = new UpdateQueryBuilder("kits", Driver);
                            UpdateQuery.AddWhere("id", Comparison.Equals, Player.Pid);
                            for (int i = 0; i < 7; i++)
                            {
                                UpdateQuery.SetField("time" + i, Player.KitData[i].Time, ValueMode.Add);
                                UpdateQuery.SetField("kills" + i, Player.KitData[i].Kills, ValueMode.Add);
                                UpdateQuery.SetField("deaths" + i, Player.KitData[i].Deaths, ValueMode.Add);
                            }
                            UpdateQuery.Execute();
                        }

                        // ********************************
                        // Process Player Vehicle Data
                        // ********************************
                        Log(String.Format("Processing Vehicle Data ({0})", Player.Pid), LogLevel.Notice);

                        // Check for existing player data
                        if (Driver.ExecuteScalar<int>("SELECT COUNT(*) FROM vehicles WHERE id=" + Player.Pid) == 0)
                        {
                            InsertQuery = new InsertQueryBuilder("vehicles", Driver);
                            InsertQuery.SetField("id", Player.Pid);
                            for (int i = 0; i < 7; i++)
                            {
                                InsertQuery.SetField("time" + i, Player.VehicleData[i].Time);
                                InsertQuery.SetField("kills" + i, Player.VehicleData[i].Kills);
                                InsertQuery.SetField("deaths" + i, Player.VehicleData[i].Deaths);
                                InsertQuery.SetField("rk" + i, Player.VehicleData[i].RoadKills);
                            }
                            InsertQuery.SetField("timepara", Player.VehicleData[7].Time);
                            InsertQuery.Execute();
                        }
                        else
                        {
                            UpdateQuery = new UpdateQueryBuilder("vehicles", Driver);
                            UpdateQuery.AddWhere("id", Comparison.Equals, Player.Pid);
                            for (int i = 0; i < 7; i++)
                            {
                                UpdateQuery.SetField("time" + i, Player.VehicleData[i].Time, ValueMode.Add);
                                UpdateQuery.SetField("kills" + i, Player.VehicleData[i].Kills, ValueMode.Add);
                                UpdateQuery.SetField("deaths" + i, Player.VehicleData[i].Deaths, ValueMode.Add);
                                UpdateQuery.SetField("rk" + i, Player.VehicleData[i].RoadKills, ValueMode.Add);
                            }
                            UpdateQuery.SetField("timepara", Player.VehicleData[7].Time, ValueMode.Add);
                            UpdateQuery.Execute();
                        }

                        // ********************************
                        // Process Player Weapon Data
                        // ********************************
                        Log(String.Format("Processing Weapon Data ({0})", Player.Pid), LogLevel.Notice);

                        // Check for existing player data
                        if (Driver.ExecuteScalar<int>("SELECT COUNT(*) FROM weapons WHERE id=" + Player.Pid) == 0)
                        {
                            // Prepare Query
                            InsertQuery = new InsertQueryBuilder("weapons", Driver);
                            InsertQuery.SetField("id", Player.Pid);

                            // Basic Weapon Data
                            for (int i = 0; i < 15; i++)
                            {
                                if (i < 9)
                                {
                                    InsertQuery.SetField("time" + i, Player.WeaponData[i].Time);
                                    InsertQuery.SetField("kills" + i, Player.WeaponData[i].Kills);
                                    InsertQuery.SetField("deaths" + i, Player.WeaponData[i].Deaths);
                                    InsertQuery.SetField("fired" + i, Player.WeaponData[i].Fired);
                                    InsertQuery.SetField("hit" + i, Player.WeaponData[i].Hits);
                                }
                                else
                                {
                                    string Pfx = GetWeaponTblPrefix(i);
                                    InsertQuery.SetField(Pfx + "time", Player.WeaponData[i].Time);
                                    InsertQuery.SetField(Pfx + "kills", Player.WeaponData[i].Kills);
                                    InsertQuery.SetField(Pfx + "deaths", Player.WeaponData[i].Deaths);
                                    InsertQuery.SetField(Pfx + "fired", Player.WeaponData[i].Fired);
                                    InsertQuery.SetField(Pfx + "hit", Player.WeaponData[i].Hits);
                                }
                            }

                            // Tactical
                            InsertQuery.SetField("tacticaltime", Player.WeaponData[15].Time);
                            InsertQuery.SetField("tacticaldeployed", Player.WeaponData[15].Deployed);

                            // Grappling Hook
                            InsertQuery.SetField("grapplinghooktime", Player.WeaponData[16].Time);
                            InsertQuery.SetField("grapplinghookdeployed", Player.WeaponData[16].Deployed);
                            InsertQuery.SetField("grapplinghookdeaths", Player.WeaponData[16].Deaths);

                            // Zipline
                            InsertQuery.SetField("ziplinetime", Player.WeaponData[17].Time);
                            InsertQuery.SetField("ziplinedeployed", Player.WeaponData[17].Deployed);
                            InsertQuery.SetField("ziplinedeaths", Player.WeaponData[17].Deaths);

                            // Do Query
                            InsertQuery.Execute();
                        }
                        else
                        {
                            // Prepare Query
                            UpdateQuery = new UpdateQueryBuilder("weapons", Driver);
                            UpdateQuery.AddWhere("id", Comparison.Equals, Player.Pid);

                            // Basic Weapon Data
                            for (int i = 0; i < 15; i++)
                            {
                                if (i < 9)
                                {
                                    UpdateQuery.SetField("time" + i, Player.WeaponData[i].Time, ValueMode.Add);
                                    UpdateQuery.SetField("kills" + i, Player.WeaponData[i].Kills, ValueMode.Add);
                                    UpdateQuery.SetField("deaths" + i, Player.WeaponData[i].Deaths, ValueMode.Add);
                                    UpdateQuery.SetField("fired" + i, Player.WeaponData[i].Fired, ValueMode.Add);
                                    UpdateQuery.SetField("hit" + i, Player.WeaponData[i].Hits, ValueMode.Add);
                                }
                                else
                                {
                                    string Pfx = GetWeaponTblPrefix(i);
                                    UpdateQuery.SetField(Pfx + "time", Player.WeaponData[i].Time, ValueMode.Add);
                                    UpdateQuery.SetField(Pfx + "kills", Player.WeaponData[i].Kills, ValueMode.Add);
                                    UpdateQuery.SetField(Pfx + "deaths", Player.WeaponData[i].Deaths, ValueMode.Add);
                                    UpdateQuery.SetField(Pfx + "fired", Player.WeaponData[i].Fired, ValueMode.Add);
                                    UpdateQuery.SetField(Pfx + "hit", Player.WeaponData[i].Hits, ValueMode.Add);
                                }
                            }

                            // Tactical
                            UpdateQuery.SetField("tacticaltime", Player.WeaponData[15].Time, ValueMode.Add);
                            UpdateQuery.SetField("tacticaldeployed", Player.WeaponData[15].Deployed, ValueMode.Add);

                            // Grappling Hook
                            UpdateQuery.SetField("grapplinghooktime", Player.WeaponData[16].Time, ValueMode.Add);
                            UpdateQuery.SetField("grapplinghookdeployed", Player.WeaponData[16].Deployed, ValueMode.Add);
                            UpdateQuery.SetField("grapplinghookdeaths", Player.WeaponData[16].Deaths, ValueMode.Add);

                            // Zipline
                            UpdateQuery.SetField("ziplinetime", Player.WeaponData[17].Time, ValueMode.Add);
                            UpdateQuery.SetField("ziplinedeployed", Player.WeaponData[17].Deployed, ValueMode.Add);
                            UpdateQuery.SetField("ziplinedeaths", Player.WeaponData[17].Deaths, ValueMode.Add);

                            // Do Query
                            UpdateQuery.Execute();
                        }

                        // ********************************
                        // Process Player Map Data
                        // ********************************
                        Log(String.Format("Processing Map Data ({0})", Player.Pid), LogLevel.Notice);

                        Rows = Driver.Query("SELECT best, worst FROM maps WHERE id=@P0 AND mapid=@P1", Player.Pid, MapId);
                        if (Rows.Count == 0)
                        {
                            // Prepare Query
                            InsertQuery = new InsertQueryBuilder("maps", Driver);
                            InsertQuery.SetField("id", Player.Pid);
                            InsertQuery.SetField("mapid", this.MapId);
                            InsertQuery.SetField("time", Player.RoundTime);
                            InsertQuery.SetField("win", OnWinningTeam);
                            InsertQuery.SetField("loss", !OnWinningTeam);
                            InsertQuery.SetField("best", Player.RoundScore);
                            InsertQuery.SetField("worst", Player.RoundScore);
                            InsertQuery.Execute();
                        }
                        else
                        {
                            // Get best and worst round scores
                            Best = Int32.Parse(Rows[0]["best"].ToString());
                            Worst = Int32.Parse(Rows[0]["worst"].ToString());
                            if (Player.RoundScore > Best) Best = Player.RoundScore;
                            if (Player.RoundScore < Worst) Worst = Player.RoundScore;

                            // Prepare Query
                            UpdateQuery = new UpdateQueryBuilder("maps", Driver);
                            Where = UpdateQuery.AddWhere("id", Comparison.Equals, Player.Pid);
                            Where.AddClause(LogicOperator.And, "mapid", Comparison.Equals, this.MapId);
                            UpdateQuery.SetField("time", Player.RoundTime, ValueMode.Add);
                            UpdateQuery.SetField("win", OnWinningTeam, ValueMode.Add);
                            UpdateQuery.SetField("loss", !OnWinningTeam, ValueMode.Add);
                            UpdateQuery.SetField("best", Best, ValueMode.Set);
                            UpdateQuery.SetField("worst", Worst, ValueMode.Set);
                            UpdateQuery.Execute();
                        }

                        // Quit here on central database Min mode, since award data isnt allowed
                        if (this.SnapshotMode == SnapshotMode.Minimal) continue;

                        // ********************************
                        // Process Player Awards Data
                        // ********************************
                        Log(String.Format("Processing Award Data ({0})", Player.Pid), LogLevel.Notice);

                        // Do we require round completion for award processing?
                        if (Player.CompletedRound || !Program.Config.ASP_AwardsReqComplete)
                        {
                            // Prepare query
                            InsertQuery = new InsertQueryBuilder("awards", Driver);

                            // Add Backend awards too
                            foreach (BackendAward Award in BackendAwardData.BackendAwards)
                            {
                                int Level = 1;
                                if (Award.CriteriaMet(Player.Pid, Driver, ref Level))
                                    Player.EarnedAwards.Add(Award.AwardId, Level);
                            }

                            // Now we loop though each players earned award, and store them in the database
                            foreach (KeyValuePair<int, int> Award in Player.EarnedAwards)
                            {
                                // Get our award type. Award.Key is the ID, Award.Value is the level (or count)
                                bool IsMedal = Award.Key.InRange(2000000, 3000000);
                                bool IsBadge = (Award.Key < 2000000);

                                // Build our query
                                string Query = "SELECT COUNT(*) FROM awards WHERE id=@P0 AND awd=@P1";
                                if (IsBadge)
                                    Query += " AND level=" + Award.Value.ToString();

                                // Check for prior awarding of award
                                if (Driver.ExecuteScalar<int>(Query, Player.Pid, Award.Key) == 0)
                                {
                                    // Need to do extra work for Badges as more than one badge level may have been awarded.
                                    // The snapshot will only post the highest awarded level of a badge, so here we award
                                    // the lower level badges if the player does not have them.
                                    if (IsBadge)
                                    {
                                        // Check all prior badge levels, and make sure the player has them
                                        for (int j = 1; j < Award.Value; j++)
                                        {
                                            Query = "SELECT COUNT(*) FROM awards WHERE id=@P0 AND awd=@P1 AND level=@P2";
                                            if (Driver.ExecuteScalar<int>(Query, Player.Pid, Award.Key, j) == 0)
                                            {
                                                // Prepare Query
                                                InsertQuery.SetField("id", Player.Pid);
                                                InsertQuery.SetField("awd", Award.Key);
                                                InsertQuery.SetField("level", j);
                                                InsertQuery.SetField("earned", (this.RoundEndTime - 5) + j);
                                                InsertQuery.SetField("first", 0);
                                                InsertQuery.Execute();
                                            }
                                        }
                                    }

                                    // Add the players award
                                    InsertQuery.SetField("id", Player.Pid);
                                    InsertQuery.SetField("awd", Award.Key);
                                    InsertQuery.SetField("level", Award.Value);
                                    InsertQuery.SetField("earned", this.RoundEndTime);
                                    InsertQuery.SetField("first", ((IsMedal) ? this.RoundEndTime : 0));
                                    InsertQuery.Execute();

                                }
                                else // === Player has recived this award prior === //
                                {
                                    // Only update medals because ribbons and badges are only awarded once ever!
                                    if (IsMedal)
                                    {
                                        // Prepare Query
                                        UpdateQuery = new UpdateQueryBuilder("awards", Driver);
                                        Where = UpdateQuery.AddWhere("id", Comparison.Equals, Player.Pid);
                                        Where.AddClause(LogicOperator.And, "awd", Comparison.Equals, Award.Key);
                                        UpdateQuery.SetField("level", 1, ValueMode.Add);
                                        UpdateQuery.SetField("earned", this.RoundEndTime, ValueMode.Set);
                                        UpdateQuery.Execute();
                                    }
                                }

                                // Add best round count if player earned best round medal
                                if (Award.Key == 2051907 && Player.ArmyId < 14)
                                {
                                    // Prepare Query
                                    UpdateQuery = new UpdateQueryBuilder("army", Driver);
                                    UpdateQuery.AddWhere("id", Comparison.Equals, Player.Pid);
                                    UpdateQuery.SetField("brnd" + Player.ArmyId, 1, ValueMode.Add);
                                    UpdateQuery.Execute();
                                }

                            } // End Foreach Award
                        } // End Award Processing
                    } // End Foreach Player

                    // ********************************
                    // Process ServerInfo
                    // ********************************
                    //Log("Processing Game Server", LogLevel.Notice);

                    // ********************************
                    // Process MapInfo
                    // ********************************
                    Log(String.Format("Processing Map Info ({0}:{1})", this.MapName, this.MapId), LogLevel.Notice);
                    if (Driver.ExecuteScalar<int>("SELECT COUNT(*) FROM mapinfo WHERE id=" + this.MapId) == 0)
                    {
                        // Prepare Query
                        InsertQuery = new InsertQueryBuilder("mapinfo", Driver);
                        InsertQuery.SetField("id", this.MapId);
                        InsertQuery.SetField("name", this.MapName);
                        InsertQuery.SetField("score", this.MapScore);
                        InsertQuery.SetField("time", this.RoundTime.Seconds);
                        InsertQuery.SetField("times", 1);
                        InsertQuery.SetField("kills", this.MapKills);
                        InsertQuery.SetField("deaths", this.MapDeaths);
                        InsertQuery.SetField("custom", (this.IsCustomMap) ? 1 : 0);
                        InsertQuery.Execute();
                    }
                    else
                    {
                        UpdateQuery = new UpdateQueryBuilder("mapinfo", Driver);
                        UpdateQuery.AddWhere("id", Comparison.Equals, this.MapId);
                        UpdateQuery.SetField("score", this.MapScore, ValueMode.Add);
                        UpdateQuery.SetField("time", this.RoundTime.Seconds, ValueMode.Add);
                        UpdateQuery.SetField("times", 1, ValueMode.Add);
                        UpdateQuery.SetField("kills", this.MapKills, ValueMode.Add);
                        UpdateQuery.SetField("deaths", this.MapDeaths, ValueMode.Add);
                        UpdateQuery.Execute();
                    }

                    // ********************************
                    // Process RoundInfo
                    // ********************************
                    Log("Processing Round Info", LogLevel.Notice);
                    InsertQuery = new InsertQueryBuilder("round_history", Driver);
                    InsertQuery.SetField("timestamp", this.RoundEndTime);
                    InsertQuery.SetField("mapid", this.MapId);
                    InsertQuery.SetField("time", this.RoundTime.Seconds);
                    InsertQuery.SetField("team1", this.Team1ArmyId);
                    InsertQuery.SetField("team2", this.Team2ArmyId);
                    InsertQuery.SetField("tickets1", this.Team1Tickets);
                    InsertQuery.SetField("tickets2", this.Team2Tickets);
                    InsertQuery.SetField("pids1", this.Team1Players);
                    InsertQuery.SetField("pids1_end", this.Team1PlayersEnd);
                    InsertQuery.SetField("pids2", this.Team2Players);
                    InsertQuery.SetField("pids2_end", this.Team2PlayersEnd);
                    InsertQuery.Execute();

                    // ********************************
                    // Process Smoc And General Ranks
                    // ********************************
                    if (Program.Config.ASP_SmocCheck) SmocCheck(Driver);
                    if (Program.Config.ASP_GeneralCheck) GenCheck(Driver);

                    // ********************************
                    // Commit the Transaction and Log
                    // ********************************
                    Transaction.Commit();
                    Clock.Stop();

                    // Log in the stats debug log, and call it
                    this.IsProcessed = true;
                    string logText = String.Format(
                        "Snapshot ({0}) processed in {1} milliseconds [{2} Queries]",
                        this.MapName, Clock.Elapsed.Milliseconds, Driver.NumQueries
                    );
                    Log(logText, LogLevel.Info);
                }
                catch (Exception E)
                {
                    Log("An error occured while updating player stats: " + E.Message, LogLevel.Error);
                    ExceptionHandler.GenerateExceptionLog(E);
                    Transaction.Rollback();
                    throw;
                }
            }
        }

Usage Example

        /// <summary>
        /// Imports the provided snapshot files into the stats database
        /// </summary>
        /// <param name="Files">List of snapshot file paths to import</param>
        /// <param name="CancelToken">Cancellation token, to cancel the import</param>
        private void ImportSnaphotFiles(List<SnapshotFile> Files, CancellationToken CancelToken)
        {
            // Number of snapshots we have processed
            int processed = 0;

            // Do Work
            foreach (SnapshotFile SnapshotFile in Files)
            {
                // If we have a cancelation request
                if (CancelToken.IsCancellationRequested)
                    break;

                // Make sure we arent processing twice
                if (SnapshotFile.IsProcessed)
                    continue;

                // Process the snapshot
                try
                {
                    // Update status and run snapshot
                    TaskForm.Progress.Report(new TaskProgressUpdate(String.Format("Processing: \"{0}\"", SnapshotFile)));
                    Snapshot Snapshot = new Snapshot(File.ReadAllText(SnapshotFile.FilePath));

                    // Avoid processing exception
                    if (Snapshot.IsProcessed)
                        continue;
                    else // Do snapshot
                        Snapshot.ProcessData();

                    // Move the Temp snapshot to the Processed folder
                    File.Move(
                        Path.Combine(Paths.SnapshotTempPath, SnapshotFile.FileName), 
                        Path.Combine(Paths.SnapshotProcPath, SnapshotFile.FileName)
                    );
                }
                catch (Exception E)
                {
                    using (ExceptionForm Form = new ExceptionForm(E, true))
                    {
                        Form.Message = "An exception was thrown while trying to import the snapshot."
                            + "If you click Continue, the application will continue proccessing the remaining "
                            + "snapshot files. If you click Quit, the operation will be aborted.";
                        DialogResult Result = Form.ShowDialog();

                        // User Abort
                        if (Result == DialogResult.Abort)
                            break;
                    }
                }
                
                // Whether we failed or succeeded, we are finished with this step 
                // and should move the progress bar 1 step
                TaskForm.Progress.Report(new TaskProgressUpdate(++processed));
            }

            // Let progress bar update to 100%
            TaskForm.Progress.Report(new TaskProgressUpdate("Done! Cleaning up..."));
            Thread.Sleep(250);
        }