private void AddPlayer(Player Player)
{
this.Players.Add(Player);
// Add map data
this.MapScore += Player.RoundScore;
this.MapKills += Player.Stats.Kills;
this.MapDeaths += Player.Stats.Deaths;
// DO team counts
if (Player.ArmyId == this.Team1ArmyId)
{
this.Team1Players++;
if (Player.CompletedRound) // Completed round?
this.Team1PlayersEnd++;
}
else
{
this.Team2Players++;
if (Player.CompletedRound) // Completed round?
this.Team2PlayersEnd++;
}
}