BEPUphysics.Entities.Entity.Entity C# (CSharp) Method

Entity() public method

Constructs a new kinematic entity.
public Entity ( EntityShape shape ) : System
shape BEPUphysics.CollisionShapes.EntityShape Shape to use with the entity.
return System
        public Entity(EntityShape shape)
            : this()
        {
            Initialize(shape.GetCollidableInstance());
        }

Same methods

Entity::Entity ( ) : System
Entity::Entity ( EntityCollidable collisionInformation ) : System
Entity::Entity ( EntityCollidable collisionInformation, float mass ) : System
Entity::Entity ( EntityCollidable collisionInformation, float mass, Matrix3x3 inertiaTensor ) : System
Entity::Entity ( EntityCollidable collisionInformation, float mass, Matrix3x3 inertiaTensor, float volume ) : System
Entity::Entity ( EntityShape shape, float mass ) : System
Entity::Entity ( EntityShape shape, float mass, Matrix3x3 inertiaTensor ) : System
Entity::Entity ( EntityShape shape, float mass, Matrix3x3 inertiaTensor, float volume ) : System