BEPUphysics.Entities.Entity.Entity C# (CSharp) Method

Entity() protected method

protected Entity ( ) : System
return System
        protected Entity()
        {
            InitializeId();

            BufferedStates = new EntityBufferedStates(this);

            material = new Material();
            materialChangedDelegate = OnMaterialChanged;
            material.MaterialChanged += materialChangedDelegate;

            shapeChangedDelegate = OnShapeChanged;

            activityInformation = new SimulationIslandMember(this);


        }

Same methods

Entity::Entity ( EntityCollidable collisionInformation ) : System
Entity::Entity ( EntityCollidable collisionInformation, float mass ) : System
Entity::Entity ( EntityCollidable collisionInformation, float mass, Matrix3x3 inertiaTensor ) : System
Entity::Entity ( EntityCollidable collisionInformation, float mass, Matrix3x3 inertiaTensor, float volume ) : System
Entity::Entity ( EntityShape shape ) : System
Entity::Entity ( EntityShape shape, float mass ) : System
Entity::Entity ( EntityShape shape, float mass, Matrix3x3 inertiaTensor ) : System
Entity::Entity ( EntityShape shape, float mass, Matrix3x3 inertiaTensor, float volume ) : System