BEPUphysics.Constraints.Collision.NonConvexContactManifoldConstraint.SolveIteration C# (CSharp) Method

SolveIteration() public final method

Computes one iteration of the constraint to meet the solver updateable's goal.
public final SolveIteration ( ) : float
return float
        public sealed override float SolveIteration()
        {
            int activeConstraints = 0;
            for (int i = 0; i < penetrationConstraints.Count; i++)
                SolveUpdateable(penetrationConstraints.Elements[i], ref activeConstraints);
            for (int i = 0; i < frictionConstraints.Count; i++)
                SolveUpdateable(frictionConstraints.Elements[i], ref activeConstraints);
            isActiveInSolver = activeConstraints > 0;
            return solverSettings.minimumImpulse + 1; //Never let the system deactivate due to low impulses; solver group takes care of itself.
        }
    }