Axiom.SceneManagers.Bsp.Quake3Shader.Quake3Shader C# (CSharp) Method

Quake3Shader() public method

Default constructor - used by Quake3ShaderManager (do not call directly)
public Quake3Shader ( ResourceManager parent, string name, System.UInt64 handle, string group ) : System
parent Axiom.Core.ResourceManager
name string Shader name.
handle System.UInt64
group string
return System
		public Quake3Shader( ResourceManager parent, string name, ResourceHandle handle, string group )
			: base( parent, name, handle, group )
		{
			_deformFunc = ShaderDeformFunc.None;
			_deformParams = new float[ 5 ];
			_cullingMode = ManualCullingMode.Back;
			_pass = new List<ShaderPass>();
		}