public Quake3Shader ( |
||
parent | ||
name | string | Shader name. |
handle | System.UInt64 | |
group | string | |
return | System |
public Quake3Shader( ResourceManager parent, string name, ResourceHandle handle, string group )
: base( parent, name, handle, group )
{
_deformFunc = ShaderDeformFunc.None;
_deformParams = new float[ 5 ];
_cullingMode = ManualCullingMode.Back;
_pass = new List<ShaderPass>();
}