Axiom.RenderSystems.OpenGL.GLSL.GLSLGpuProgram.Unbind C# (CSharp) Method

Unbind() public method

public Unbind ( ) : void
return void
        public override void Unbind()
        {
            // tell the Link Program Manager what shader is to become inactive
            if (Type == GpuProgramType.Vertex)
            {
                GLSLLinkProgramManager.Instance.SetActiveVertexShader(null);
            }
            else if (Type == GpuProgramType.Geometry)
            {
                GLSLLinkProgramManager.Instance.SetActiveGeometryShader(null);
            }
            else
            {
                GLSLLinkProgramManager.Instance.SetActiveFragmentShader(null);
            }
        }