public override void BindProgramParameters(GpuProgramParameters parms, GpuProgramParameters.GpuParamVariability mask)
{
// activate the link program object
GLSLLinkProgram linkProgram = GLSLLinkProgramManager.Instance.ActiveLinkProgram;
// pass on parameters from params to program object uniforms
linkProgram.UpdateUniforms(parms, mask, Type);
}