Axiom.Math.Matrix4.Multiply C# (CSharp) Method

Multiply() public static method

Transforms the given 3-D vector by the matrix, projecting the result back into w = 1.

This means that the initial w is considered to be 1.0, and then all the tree elements of the resulting 3-D vector are divided by the resulting w.

public static Multiply ( Matrix4 matrix, Vector3 vector ) : Vector3
matrix Matrix4 A Matrix4.
vector Vector3 A Vector3.
return Vector3
		public static Vector3 Multiply( Matrix4 matrix, Vector3 vector )
		{
			return matrix * vector;
		}

Same methods

Matrix4::Multiply ( Matrix4 left, Matrix4 right ) : Matrix4
Matrix4::Multiply ( Matrix4 matrix, Plane plane ) : Plane