Axiom.Demos.Fresnel.Reflection_AfterUpdate C# (CSharp) Method

Reflection_AfterUpdate() private method

private Reflection_AfterUpdate ( RenderTargetEventArgs e ) : void
e Axiom.Graphics.RenderTargetEventArgs
return void
		private void Reflection_AfterUpdate( RenderTargetEventArgs e )
		{
			planeEnt.IsVisible = true;

			for ( int i = 0; i < belowWaterEnts.Count; i++ )
			{
				( (Entity)belowWaterEnts[ i ] ).IsVisible = true;
			}

			theCam.DisableReflection();
		}