private Reflection_AfterUpdate ( |
||
e | ||
return | void |
private void Reflection_AfterUpdate( RenderTargetEventArgs e )
{
planeEnt.IsVisible = true;
for ( int i = 0; i < belowWaterEnts.Count; i++ )
{
( (Entity)belowWaterEnts[ i ] ).IsVisible = true;
}
theCam.DisableReflection();
}