Axiom.Demos.DynamicTextures.fireUpReactor C# (CSharp) Method

fireUpReactor() private method

private fireUpReactor ( ) : void
return void
		void fireUpReactor()
		{
			LogManager.Instance.Write( "Warning: reactor is being fired up" );
			int center = reactorExtent / 2;
			for ( int x = center - 10; x < center + 10; x++ )
			{
				for ( int y = center - 10; y < center + 10; y++ )
				{
					chemical[ 0 ][ y * reactorExtent + x ] = FROMFLOAT( 0.5f ) + rand.Next() % FROMFLOAT( 0.1f );
					chemical[ 1 ][ y * reactorExtent + x ] = FROMFLOAT( 0.25f ) + rand.Next() % FROMFLOAT( 0.1f );
				}
			}
			LogManager.Instance.Write( "Warning: reaction has begun" );
		}