Axiom.Core.MeshManager.CreateCurvedIllusionPlane C# (CSharp) Method

CreateCurvedIllusionPlane() public method

public CreateCurvedIllusionPlane ( string name, string group, Axiom.MathLib.Plane plane, float width, float height, float curvature, int xSegments, int ySegments, bool normals, int texCoordSetCount, float xTiles, float yTiles, Vector3 upVector ) : Axiom.Core.Mesh
name string
group string
plane Axiom.MathLib.Plane
width float
height float
curvature float
xSegments int
ySegments int
normals bool
texCoordSetCount int
xTiles float
yTiles float
upVector Vector3
return Axiom.Core.Mesh
		public Mesh CreateCurvedIllusionPlane( string name, string group, Plane plane, float width, float height, float curvature, int xSegments, int ySegments, bool normals, int texCoordSetCount, float xTiles, float yTiles, Vector3 upVector )
		{
			return CreateCurvedIllusionPlane( name, group, plane, width, height, curvature, xSegments, ySegments, normals, texCoordSetCount, xTiles, yTiles, upVector, Quaternion.Identity, BufferUsage.StaticWriteOnly, BufferUsage.StaticWriteOnly, true, true, -1 );
		}

Same methods

MeshManager::CreateCurvedIllusionPlane ( string name, string group, Axiom.MathLib.Plane plane, float width, float height, float curvature, int xSegments, int ySegments, bool normals, int texCoordSetCount, float xTiles, float yTiles, Vector3 upVector, Axiom.MathLib.Quaternion orientation, BufferUsage vertexBufferUsage, BufferUsage indexBufferUsage, bool vertexShadowBuffer, bool indexShadowBuffer ) : Axiom.Core.Mesh
MeshManager::CreateCurvedIllusionPlane ( string name, string group, Axiom.MathLib.Plane plane, float width, float height, float curvature, int xSegments, int ySegments, bool normals, int texCoordSetCount, float xTiles, float yTiles, Vector3 upVector, Axiom.MathLib.Quaternion orientation, BufferUsage vertexBufferUsage, BufferUsage indexBufferUsage, bool vertexShadowBuffer, bool indexShadowBuffer, int ySegmentsToKeep ) : Axiom.Core.Mesh