Axiom.Core.Camera.NotifyViewport C# (CSharp) Method

NotifyViewport() private method

private NotifyViewport ( Axiom.Core.Viewport viewport ) : void
viewport Axiom.Core.Viewport
return void
        public void NotifyViewport(Viewport viewport)
        {
            Viewport = viewport;
        }

Usage Example

        /// <summary>
        ///		The constructor. Dimensions of the viewport are expressed as a pecentage between
        ///		0 and 100. This allows the dimensions to apply irrespective of
        ///		changes in the target's size: e.g. to fill the whole area,
        ///		values of 0,0,100,100 are appropriate.
        /// </summary>
        /// <param name="camera">Reference to the camera to be the source for the image.</param>
        /// <param name="target">Reference to the render target to be the destination for the rendering.</param>
        /// <param name="left">Left</param>
        /// <param name="top">Top</param>
        /// <param name="width">Width</param>
        /// <param name="height">Height</param>
        /// <param name="zOrder">Relative Z-order on the target. Lower = further to the front.</param>
        public Viewport(Camera camera, RenderTarget target, float left, float top, float width, float height, int zOrder)
        {
            Debug.Assert(camera != null, "Cannot use a null Camera to create a viewport.");
            Debug.Assert(target != null, "Cannor use a null RenderTarget to create a viewport.");

            LogManager.Instance.Write("Creating viewport rendering from camera '{0}', relative dimensions L:{1},T:{2},W:{3},H:{4}, Z-Order:{5}",
                                      camera.Name, left, top, width, height, zOrder);

            this.camera = camera;
            this.target = target;
            this.zOrder = zOrder;

            relativeLeft   = left;
            relativeTop    = top;
            relativeWidth  = width;
            relativeHeight = height;

            backColor       = ColorEx.Black;
            clearEveryFrame = true;
            clearBuffers    = FrameBuffer.Color | FrameBuffer.Depth;

            // Calculate actual dimensions
            UpdateDimensions();

            isUpdated    = true;
            showOverlays = true;
            showSkies    = true;
            showShadows  = true;

            materialSchemeName = MaterialManager.DefaultSchemeName;

            // notify camera
            camera.NotifyViewport(this);
        }
All Usage Examples Of Axiom.Core.Camera::NotifyViewport