protected void CreateGpuIndexData()
{
for (int lod = 0; lod < mLodLevels.Count; ++lod)
{
LodLevel ll = mLodLevels[lod];
if (ll.GpuIndexData == null)
{
// clone, using default buffer manager ie hardware
ll.GpuIndexData = ll.CpuIndexData.Clone();
}
mLodLevels[lod] = ll;
}
}
/// <summary>