Axiom.Components.Terrain.TerrainGroup.LoadTerrainImpl C# (CSharp) Method

LoadTerrainImpl() protected method

protected LoadTerrainImpl ( TerrainSlot slot, bool synchronous ) : void
slot TerrainSlot
synchronous bool
return void
        protected void LoadTerrainImpl(TerrainSlot slot, bool synchronous)
        {
            if (!synchronous)
                throw new NotSupportedException("Loading terrain asynchronous is not yet supported!");

            if (slot.Instance == null &&
                (string.IsNullOrEmpty(slot.Def.FileName) || slot.Def.ImportData != null))
            {
                slot.Instance = new Terrain(_sceneManager);
                slot.Instance.ResourceGroup = _resourceGroup;
                slot.Instance.Prepare(_defaultImportData);
                slot.Instance.Position = GetTerrainSlotPosition(slot.X, slot.Y);
                slot.Instance.Load();
                // hook up with neighbours
                for (int i = -1; i <= 1; ++i)
                {
                    for (int j = -1; j <= 1; ++j)
                    {
                        if (i != 0 || j != 0)
                            ConnectNeighbour(slot, i, j);
                    }

                }
            }
        }
    }

Same methods

TerrainGroup::LoadTerrainImpl ( TerrainSlot slot ) : void