Axiom.Components.Terrain.TerrainGroup.SaveGroupDefinition C# (CSharp) Method

SaveGroupDefinition() public method

public SaveGroupDefinition ( StreamSerializer &stream ) : void
stream StreamSerializer
return void
        public void SaveGroupDefinition(ref StreamSerializer stream)
        {
            stream.WriteChunkBegin(ChunkID, ChunkVersion);
            stream.Write(_alignment);
            stream.Write(_terrainSize);
            stream.Write(_terrainWorldSize);
            stream.Write(_filenamePrefix);
            stream.Write(_filenameExtension);
            stream.Write(_resourceGroup);
            stream.Write(_origin);

            stream.Write(_defaultImportData.ConstantHeight);
            stream.Write(_defaultImportData.InputBias);
            stream.Write(_defaultImportData.InputScale);
            stream.Write(_defaultImportData.MaxBatchSize);
            stream.Write(_defaultImportData.MinBatchSize);
            Terrain.WriteLayerDeclaration(_defaultImportData.LayerDeclaration, ref stream);
            Terrain.WriteLayerInstanceList(_defaultImportData.LayerList, ref stream);

            stream.WriteChunkEnd(ChunkID);
        }
        /// <summary>

Same methods

TerrainGroup::SaveGroupDefinition ( string filename ) : void