public void SaveGroupDefinition(ref StreamSerializer stream)
{
stream.WriteChunkBegin(ChunkID, ChunkVersion);
stream.Write(_alignment);
stream.Write(_terrainSize);
stream.Write(_terrainWorldSize);
stream.Write(_filenamePrefix);
stream.Write(_filenameExtension);
stream.Write(_resourceGroup);
stream.Write(_origin);
stream.Write(_defaultImportData.ConstantHeight);
stream.Write(_defaultImportData.InputBias);
stream.Write(_defaultImportData.InputScale);
stream.Write(_defaultImportData.MaxBatchSize);
stream.Write(_defaultImportData.MinBatchSize);
Terrain.WriteLayerDeclaration(_defaultImportData.LayerDeclaration, ref stream);
Terrain.WriteLayerInstanceList(_defaultImportData.LayerList, ref stream);
stream.WriteChunkEnd(ChunkID);
}
/// <summary>