private GetXProj ( double x, double z, bool isLeft ) : int | ||
x | double | |
z | double | |
isLeft | bool | |
return | int |
private int GetXProj(double x, double z, bool isLeft)
{
double eyeXPos = GetEyeXPos(isLeft);
return (int)Math.Floor(((x - eyeXPos) / (z + DistanceToEyes) * DistanceToEyes + eyeXPos) / PixelWidthInternal);
}