public PlayerInfoSkill Read(BinaryReader br)
{
if (br.ReadByte() == (byte)SerializeObjectMark.Common)
{
{
var count0 = br.ReadInt32();
var listVal0 = new List<UInt32>(count0);
if (count0 > 0)
{
for (int i0 = 0; i0 < count0; i0++)
{
var item0 = default(UInt32);
item0 = br.ReadUInt32();
listVal0.Add(item0);
}
}
SkillList = listVal0;
}
}
if (br.ReadByte() == (byte)SerializeObjectMark.Common)
{
Test = (new TestBaseClass()).Read(br);
}
return this;
}
public override string ToString()