Assets.Scripts.Services.ComboHits.ComboHitSequence.ComboHitSequence C# (CSharp) Method

ComboHitSequence() public method

public ComboHitSequence ( string name, int triggerFrequency, float bonusMultiplier, Rect triggerZone, float maxFirstHitWaitTime = 2f, float maxWaitTimeBetweenHits = 1f, float hitZoneDisplayInterval = 0.5f ) : System.Collections.Generic
name string
triggerFrequency int
bonusMultiplier float
triggerZone UnityEngine.Rect
maxFirstHitWaitTime float
maxWaitTimeBetweenHits float
hitZoneDisplayInterval float
return System.Collections.Generic
        public ComboHitSequence(string name, int triggerFrequency, float bonusMultiplier, Rect triggerZone, float maxFirstHitWaitTime = 2f, float maxWaitTimeBetweenHits = 1f, float hitZoneDisplayInterval = 0.5f)
        {
            this.Name = name;
            this.TriggerFrequency = triggerFrequency;
            this.BonusMultiplier = bonusMultiplier;
            this.TriggerZone = triggerZone;
            this.MaxFirstHitWaitTime = maxFirstHitWaitTime;
            this.MaxWaitTimeBetweenHits = maxWaitTimeBetweenHits;
            this.HitZoneDisplayInterval = hitZoneDisplayInterval;
            this.HitZones = new List<Vector2>();
        }