Assets.Editor.PokemonMapExporter.HasRelevantComponents C# (CSharp) Method

HasRelevantComponents() private static method

private static HasRelevantComponents ( GameObject gameObject ) : bool
gameObject UnityEngine.GameObject
return bool
        private static bool HasRelevantComponents(GameObject gameObject)
        {
            return gameObject.GetComponent<MeshFilter>() != null && gameObject.GetComponent<MeshRenderer>() != null;
        }