Assets.Editor.PokemonMapExporter.ConvertModelToPmeshAndSaveToFolder C# (CSharp) Method

ConvertModelToPmeshAndSaveToFolder() private method

private ConvertModelToPmeshAndSaveToFolder ( Mesh mesh, Material material, string assetPath ) : string
mesh UnityEngine.Mesh
material UnityEngine.Material
assetPath string
return string
        private string ConvertModelToPmeshAndSaveToFolder(Mesh mesh, Material material, string assetPath)
        {
            var data = MeshConverter.ConvertUnityModelToPmesh(mesh, material);
            return _filePathExporter.ExportAssetToModels(assetPath, data);
        }