AssetBundleGraph.ConnectionPointData.GetInputPointRect C# (CSharp) Method

GetInputPointRect() private method

private GetInputPointRect ( NodeGUI node ) : Rect
node NodeGUI
return UnityEngine.Rect
        private Rect GetInputPointRect(NodeGUI node)
        {
            var baseRect = node.Region;
            return new Rect(
                baseRect.x - 2f,
                baseRect.y + buttonRect.y + 3f,
                AssetBundleGraphGUISettings.CONNECTION_POINT_MARK_SIZE,
                AssetBundleGraphGUISettings.CONNECTION_POINT_MARK_SIZE
            );
        }