public static string TargetToHumaneString(UnityEditor.BuildTarget t)
{
switch(t) {
case BuildTarget.Android:
return "Android";
case BuildTarget.iOS:
return "iOS";
case BuildTarget.Nintendo3DS:
return "Nintendo 3DS";
case BuildTarget.PS3:
return "PlayStation 3";
case BuildTarget.PS4:
return "PlayStation 4";
case BuildTarget.PSM:
return "PlayStation Mobile";
case BuildTarget.PSP2:
return "PlayStation Vita";
case BuildTarget.SamsungTV:
return "Samsung TV";
case BuildTarget.StandaloneLinux:
return "Linux Standalone";
case BuildTarget.StandaloneLinux64:
return "Linux Standalone(64-bit)";
case BuildTarget.StandaloneLinuxUniversal:
return "Linux Standalone(Universal)";
case BuildTarget.StandaloneOSXIntel:
return "OSX Standalone";
case BuildTarget.StandaloneOSXIntel64:
return "OSX Standalone(64-bit)";
case BuildTarget.StandaloneOSXUniversal:
return "OSX Standalone(Universal)";
case BuildTarget.StandaloneWindows:
return "Windows Standalone";
case BuildTarget.StandaloneWindows64:
return "Windows Standalone(64-bit)";
case BuildTarget.Tizen:
return "Tizen";
case BuildTarget.tvOS:
return "tvOS";
case BuildTarget.WebGL:
return "WebGL";
case BuildTarget.WiiU:
return "Wii U";
case BuildTarget.WSAPlayer:
return "Windows Store Apps";
case BuildTarget.XBOX360:
return "Xbox 360";
case BuildTarget.XboxOne:
return "Xbox One";
default:
return t.ToString() + "(deprecated)";
}
}