AssetBundleGraph.BuildTargetUtility.GroupToTarget C# (CSharp) Method

GroupToTarget() public static method

public static GroupToTarget ( UnityEditor g ) : BuildTarget
g UnityEditor
return BuildTarget
        public static BuildTarget GroupToTarget(UnityEditor.BuildTargetGroup g)
        {
            switch(g) {
            case BuildTargetGroup.Android:
                return BuildTarget.Android;
            case BuildTargetGroup.iOS:
                return BuildTarget.iOS;
            case BuildTargetGroup.Nintendo3DS:
                return BuildTarget.Nintendo3DS;
            case BuildTargetGroup.PS3:
                return BuildTarget.PS3;
            case BuildTargetGroup.PS4:
                return BuildTarget.PS4;
            case BuildTargetGroup.PSM:
                return BuildTarget.PSM;
            case BuildTargetGroup.PSP2:
                return BuildTarget.PSP2;
            case BuildTargetGroup.SamsungTV:
                return BuildTarget.SamsungTV;
            case BuildTargetGroup.Standalone:
                return BuildTarget.StandaloneWindows;
            case BuildTargetGroup.Tizen:
                return BuildTarget.Tizen;
            case BuildTargetGroup.tvOS:
                return BuildTarget.tvOS;
            case BuildTargetGroup.WebGL:
                return BuildTarget.WebGL;
            case BuildTargetGroup.WiiU:
                return BuildTarget.WiiU;
            case BuildTargetGroup.WSA:
                return BuildTarget.WSAPlayer;
            case BuildTargetGroup.XBOX360:
                return BuildTarget.XBOX360;
            case BuildTargetGroup.XboxOne:
                return BuildTarget.XboxOne;
            default:
                // temporarily assigned for default value (BuildTargetGroup.Unknown)
                return (BuildTarget)int.MaxValue;
            }
        }