public static BuildTarget GroupToTarget(UnityEditor.BuildTargetGroup g)
{
switch(g) {
case BuildTargetGroup.Android:
return BuildTarget.Android;
case BuildTargetGroup.iOS:
return BuildTarget.iOS;
case BuildTargetGroup.Nintendo3DS:
return BuildTarget.Nintendo3DS;
case BuildTargetGroup.PS3:
return BuildTarget.PS3;
case BuildTargetGroup.PS4:
return BuildTarget.PS4;
case BuildTargetGroup.PSM:
return BuildTarget.PSM;
case BuildTargetGroup.PSP2:
return BuildTarget.PSP2;
case BuildTargetGroup.SamsungTV:
return BuildTarget.SamsungTV;
case BuildTargetGroup.Standalone:
return BuildTarget.StandaloneWindows;
case BuildTargetGroup.Tizen:
return BuildTarget.Tizen;
case BuildTargetGroup.tvOS:
return BuildTarget.tvOS;
case BuildTargetGroup.WebGL:
return BuildTarget.WebGL;
case BuildTargetGroup.WiiU:
return BuildTarget.WiiU;
case BuildTargetGroup.WSA:
return BuildTarget.WSAPlayer;
case BuildTargetGroup.XBOX360:
return BuildTarget.XBOX360;
case BuildTargetGroup.XboxOne:
return BuildTarget.XboxOne;
default:
// temporarily assigned for default value (BuildTargetGroup.Unknown)
return (BuildTarget)int.MaxValue;
}
}