public static Dictionary<string, List<Asset>> GetIncomingAssetGroups(ConnectionPointData inputPoint)
{
UnityEngine.Assertions.Assert.IsNotNull(inputPoint);
UnityEngine.Assertions.Assert.IsTrue (inputPoint.IsInput);
if(s_assetStreamMap == null) {
return null;
}
var keyEnum = s_assetStreamMap.Keys.Where(c => c.ToNodeConnectionPointId == inputPoint.Id);
if (keyEnum.Any()) {
return s_assetStreamMap[keyEnum.First()];
}
return null;
}