public void HandleGotoServer(string packet)
{
int serverID = int.Parse(packet.Substring(2));
var synchronizer = Managers.MultiServerManager.GetSync(serverID);
string ticket = Utilities.Basic.RandomString(64);
if (synchronizer.Server.State == Enums.ServerStateEnum.Online)
{
synchronizer.Send(new Interop.Crystal.Packets.PlayerCommingMessage(this.Account, ticket));
this.Send("AYK" + synchronizer.Server.Adress + ":" + synchronizer.Server.GamePort + ";" + ticket);
}
}