AoMEngineLibrary.Graphics.Grn.GrnMesh.Write C# (CSharp) Method

Write() public method

public Write ( GrnNode meshSecNode ) : void
meshSecNode GrnNode
return void
        public void Write(GrnNode meshSecNode)
        {
            GrnNode meshNode = new GrnNode(meshSecNode, GrnNodeType.Mesh);
            meshSecNode.AppendChild(meshNode);
            GrnNode meshVertSetSecNode = new GrnNode(meshNode, GrnNodeType.MeshVertexSetSection);
            meshNode.AppendChild(meshVertSetSecNode);
            GrnNode meshVertSetNode = new GrnNode(meshVertSetSecNode, GrnNodeType.MeshVertexSet);
            meshVertSetSecNode.AppendChild(meshVertSetNode);

            GrnMeshVerticesNode mVertNode = new GrnMeshVerticesNode(meshVertSetNode);
            mVertNode.Vertices = this.Vertices;
            meshVertSetNode.AppendChild(mVertNode);
            GrnMeshNormalsNode mNormNode = new GrnMeshNormalsNode(meshVertSetNode);
            mNormNode.Normals = this.Normals;
            meshVertSetNode.AppendChild(mNormNode);
            GrnNode meshFieldSecNode = new GrnNode(meshVertSetNode, GrnNodeType.MeshFieldSection);
            meshVertSetNode.AppendChild(meshFieldSecNode);
            GrnMeshFieldNode mFieldNode = new GrnMeshFieldNode(meshFieldSecNode);
            mFieldNode.TextureCoordinates = this.TextureCoordinates;
            meshFieldSecNode.AppendChild(mFieldNode);

            GrnMeshWeightsNode mWeightNode = new GrnMeshWeightsNode(meshNode);
            mWeightNode.VertexWeights = this.VertexWeights;
            meshNode.AppendChild(mWeightNode);
            GrnMeshTrianglesNode mTriNode = new GrnMeshTrianglesNode(meshNode);
            mTriNode.Faces = this.Faces;
            meshNode.AppendChild(mTriNode);
            GrnDataExtensionReferenceNode mDERefNode = new GrnDataExtensionReferenceNode(meshNode);
            mDERefNode.DataExtensionIndex = this.DataExtensionIndex + 1;
            meshNode.AppendChild(mDERefNode);
        }