public void ReadRenderPassTriangles(int matIndex, GrnRenderPassTrianglesNode renderPassTriangles)
{
foreach (KeyValuePair<int, List<int>> rendPassTri in renderPassTriangles.TextureIndices)
{
this.Faces[rendPassTri.Key].TextureIndices = rendPassTri.Value;
this.Faces[rendPassTri.Key].MaterialIndex = (Int16)matIndex;
}
}