public void CreateRotationZTest(float angle)
{
float radians = (float)(angle * System.Math.PI / 180);
Matrix4x4 matrix = Matrix4x4.CreateRotationZ(radians);
float sin = (float)System.Math.Sin(radians);
float cos = (float)System.Math.Cos(radians);
float[] expectedArray = new float[16]
{
cos, -sin, 0, 0,
sin, cos, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
};
CompareMatrixWithArray(matrix, expectedArray);
}