public void CreateFromYawPitchRollTest(float yaw, float pitch, float roll)
{
float radiansYaw = (float)(yaw * System.Math.PI / 180);
float radiansPitch = (float)(pitch * System.Math.PI / 180);
float radiansRoll = (float)(roll * System.Math.PI / 180);
Matrix4x4 matrix = Matrix4x4.CreateFromYawPitchRoll(radiansYaw, radiansPitch, radiansRoll);
Matrix4x4 xMatrix = Matrix4x4.CreateRotationX(radiansPitch);
Matrix4x4 yMatrix = Matrix4x4.CreateRotationY(radiansYaw);
Matrix4x4 zMatrix = Matrix4x4.CreateRotationZ(radiansRoll);
Matrix4x4 rotationMatrix = (yMatrix * xMatrix) * zMatrix;
CompareMatrixWithArray(matrix, rotationMatrix.ToArray());
}