public override bool Prepare(DeviceContextHolder contextHolder, SpecialRenderMode mode) {
if (!base.Prepare(contextHolder, mode)) return false;
Effect.FxMapsMaterial.Set(_material);
Effect.FxNormalMap.SetResource(_txNormal);
Effect.FxDetailsMap.SetResource(_txDetails);
Effect.FxDetailsNormalMap.SetResource(_txDetailsNormal);
Effect.FxMapsMap.SetResource(_txMaps);
return true;
}