private void RefreshAvailableEquipment()
{
this.checkGroupWeapons.BeginUpdate();
this.checkGroupWeapons.Items.Clear();
foreach (Weapon weapon in Project.Data.Weapons)
{
if (weapon != null)
this.checkGroupWeapons.Items.Add(weapon.name);
}
this.checkGroupWeapons.EndUpdate();
this.checkGroupArmor.BeginUpdate();
this.checkGroupArmor.Items.Clear();
foreach (Armor armor in Project.Data.Armors)
{
if (armor != null)
this.checkGroupArmor.Items.Add(armor.name);
}
this.checkGroupArmor.EndUpdate();
}