public override void NotifyRefresh(RefreshType type)
{
if (type.HasFlag(RefreshType.States))
{
}
if (type.HasFlag(RefreshType.Elements))
{
}
if (type.HasFlag(RefreshType.Weapons))
{
}
if (type.HasFlag(RefreshType.Armors))
{
}
if (type.HasFlag(RefreshType.Skills))
{
}
}