private void NumAreaAndTextPos()
{
int width = (int)(TXAGame.TEXTURES["TO_Number"].Width * TXAGame.SCALE);
int height = (int)(TXAGame.TEXTURES["TO_Number"].Height * TXAGame.SCALE);
numberPos = new Vector2(
(Position.X) - (width / 2),
(Position.Y) - (height / 2));
Vector2 measurementValue = TXAGame.ARIAL.MeasureString(Tile.Value.ToString(CultureInfo.InvariantCulture))* TXAGame.SCALE;
textPos = Position - (measurementValue/2);
}