protected override void Draw(SpriteBatch batch)
{
base.Draw(batch);
if (Visible)
{
if (IsTileNumbered(Tile))
{
batch.Draw(TXAGame.TEXTURES["TO_Number"], numberPos, null, Color.Wheat, 0f, new Vector2(0, 0), TXAGame.SCALE, SpriteEffects.None, 0.0f);
batch.DrawString(TXAGame.ARIAL, Tile.Value.ToString(CultureInfo.InvariantCulture), textPos, valueColour, 0f, new Vector2(0, 0), TXAGame.SCALE, SpriteEffects.None, 0.0f);
}
}
}