AGS.Editor.BuildTargetDataFile.DeleteAnyExistingSplitResourceFiles C# (CSharp) Method

DeleteAnyExistingSplitResourceFiles() private method

private DeleteAnyExistingSplitResourceFiles ( ) : void
return void
        private void DeleteAnyExistingSplitResourceFiles()
        {
            foreach (string fileName in Utilities.GetDirectoryFileList(GetCompiledPath(), Factory.AGSEditor.BaseGameFileName + ".0*"))
            {
                File.Delete(fileName);
            }
        }