AGS.Editor.BuildTargetDataFile.DeleteAnyExistingSplitResourceFiles C# (CSharp) Méthode

DeleteAnyExistingSplitResourceFiles() private méthode

private DeleteAnyExistingSplitResourceFiles ( ) : void
Résultat void
        private void DeleteAnyExistingSplitResourceFiles()
        {
            foreach (string fileName in Utilities.GetDirectoryFileList(GetCompiledPath(), Factory.AGSEditor.BaseGameFileName + ".0*"))
            {
                File.Delete(fileName);
            }
        }